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  • Writer's pictureCizlin

Customization Part 1 - Technical Preview July 2021

Updated: Aug 17, 2021

The July 2021 Technical Preview gave us our first hands-on look at the customization hierarchy and offered a subset of options to change to our liking. There was a lot shown in this build, and this will be an extremely lengthy article as a result. Prepare for a ton of screenshots!


Note that the Sources and other information associated with each item are subject to change and may be very different when the game launches this Holiday.


The Customization menu could be accessed from the Main Menu by switching to the Customization tab. From there, players could choose to access one of the following four options:

There was a fifth option that was made inaccessible in-game: Presentation. Even so, the Halo Waypoint mobile app allowed players to access this section and choose their own Player Emblem.


Due to the length of this article, the Body & AI and Presentation customization sections can be found in the Customization Part 2 - Technical Preview July 2021 article.


Armor Hall

The Armor Hall is the designated location for all Armor customization. Although more details are provided below on each of the following Armor Core Sockets, this list will allow you to skip to a desired Socket to see all the customization options visible within this Technical Preview. If a Socket is not listed, it did not have any items that could be seen within the Tech Preview.


Name: Mark VII

Quality: Rare

Manufacturer: Materials Group

Released: Season 1

Lore: The latest generation of powered assault armor

Source: Unlocked by default


When you visit the Armor Hall, you must first select an Armor Core to equip or modify. In the Tech Preview, only the Mark VII Armor Core was available, but there will be three at launch. All cosmetic items are tied to a particular core, so everything shown in this section will be exclusive to the Mark VII Armor Core at launch.


All cosmetic items have a Lore page (shown above for the Mark VII Armor Core), where players can view the manufacturer, when the item was released, the in-universe Lore for the item, and either when it was acquired (if unlocked) or how to obtain it (if locked). Players can also Favorite customization items to easily find their preferred options again.


Players can also access the Core options from this menu, which are common between all Armor, Weapon, and Vehicle Cores. The first option is a toggle for Favorite, which can be done outside this menu. The second option, an Equip toggle, can also be done outside the menu.


The third option is rather neat, as it is a new feature for Halo Infinite. If you really like the customization choices you've made, you can choose to Hide UI, temporarily making the UI invisible so only your customizations are shown. Pressing any button will bring the UI back.


The fourth option allows players to randomize their Core. This will select a random owned item for each socket on the Core, useful for changing up your look on the fly without needing to dive into each socket.


The fifth option allows players to Optimize their Core. That is, each socket will automatically equip the highest quality item (on the scale of Common < Rare < Epic < Legendary).


The sixth and final option can be used to restore all sockets within a Core to their defaults.


The Mark VII Armor Core has multiple Sockets, each representing an individually customizable portion of the armor. The first Socket is Armor Kit, which is a group of items that are applied to the armor as a set. Items within an Armor Kit cannot be modified within changing the Armor Kit itself. No Armor Kits were available in the Tech Preview.


The second Socket is the Coating, which includes the paint, materials, and patterns displayed on the armor.


The third Socket is the Helmet, which is fairly self-explanatory. Helmets and corresponding Helmet Attachments are chosen within this Socket.


The fourth Socket is the Visor. Visors can differ in color, pattern, and finish.


The fifth Socket is the Chest. The default Chest is shown here and can be equipped by deselecting the currently applied Chest item.


The sixth Socket is for the Left Shoulder. As with the Chest, None is an option here. The unequipped option is shown above.


The seventh Socket is for the Right Shoulder. The icon shown for this Socket is likely a placeholder implemented during the Tech Preview. As with the Left Shoulder, players can unequip their current Right Shoulder selection to remove the Right Shoulder armor.


The eighth Socket is Gloves, which controls the armor on the backside of the player's hands.


The ninth Socket is for the Wrist. As with the Chest and Shoulders, the Wrist can be unequipped if the player desires, as shown above.


The tenth Socket allows the player to customize their Hip. Like the Armor Kit, Chest, Shoulders, and Wrist, this Socket allows the player to have no Hip item equipped.


The eleventh and final Socket available in-game within the Technical Preview was the Knee Pads. However, there was one more Socket that could be seen through the website.


The twelfth Socket could only be seen on the Halo Waypoint Beta website and app during the Technical Preview. Although no Armor FX were shown, we now know this customization option will be featured in Halo Infinite.


Selecting a Socket will bring up a list of items that can be equipped in that Socket. All customization menus at this level have the same layout, with a Filter & Sort to the upper right of the customization items. Favorited items have a small star in the upper right corner of their tiles.


Players can Filter and Sort by numerous categories. The first is the Ownership category, where players can filter to only see items they own or items they don't yet own.


Players can also choose to filter for only those items they have Favorited, making it very easy to remember and find the items you liked the most in a sea of options.


The third and final Filter option is Quality, allowing the player to show only those items matching a particular quality rating (Common/Gray, Rare/Blue, Epic/Purple, Legendary/Yellow).


Players can also Sort the customization items by several categories. Default puts the currently equipped item at the front of the list. The rest of the items are then sorted in the following order:


1) Ownership status (owned first)

2) Quality (Common to Legendary)

3) Name (A to Z)


Players can also choose to sort first by Quality, Season, Date Acquired, and Name.


Finally, players can choose the Sort Order (Ascending/lowest-to-highest or Descending/highest-to-lowest).



Coating

The Coating socket for the Mark VII Armor Core allows a player to customize the armor's colors, materials, and patterns all in one indivisible package. There were a ton of Armor Coatings unlocked by default, and several more could be earned in the Free track of the Battle Pass or through completing the Capstone Challenge. Only one Armor Coating was in the Paid Battle Pass track, and only one Armor Coating was available for direct purchase through the Shop. Some Armor Coatings could not be obtained through any means, even though they were visible in the Tech Preview.


The below Armor Coatings are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Arctic Void

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: What's cooler than cool?

Source: Unobtainable


Name: Bleached Bone

Quality: Legendary

Manufacturer: UNSC

Released: Season 1

Lore: In the end, the keelbugs conquer all.

Source: Unobtainable


Name: Blue Rampage

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Don't stop for anything.

Source: Reach level 14 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: Cadet Blue

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Cadet Grey

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Cadet Red

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Cloven Seafoam

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Reach level 6 in the Season 1 Battle Pass: For our Tomorrow (Free).


Name: Cosmic Corruption

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Reach level 16 in the Season 1 Battle Pass: For our Tomorrow (Free).


Name: Estate Gold

Quality: Legendary

Manufacturer: UNSC

Released: Season 1

Lore: Not standard issue.

Source: Unobtainable


Name: Ghost Grey

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Even the dead can tell tales, with the right equipment.

Source: Reach level 17 in the Season 1 Battle Pass: For our Tomorrow (Free).


Name: Hexen Slate

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Humanity is ignorant of the miracles and secrets beneath their feet.

Source: Unobtainable.


Name: Karaba Sirocco

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Don't forget to write.

Source: Reach level 2 in the Season 1 Battle Pass: For our Tomorrow (Free).


Name: Recruit Brown

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Cyan

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Forest

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Orange

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Red

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Sage

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Violet

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Recruit Yellow

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unlocked by default.


Name: Scorpion Punch

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Reach level 8 in the Season 1 Battle Pass: For our Tomorrow (Free).


Name: Stone Green

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: The color of strange alien lichen under an artificial sun.

Source: Unlock and complete the Capstone Challenge.


Name: Tahuna Sands

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: If it wasn't for the rogue Sentinels and marauding Banished this could be an excellent vacation destination.

Source: Purchase the Rare-quality Tahuna Sands Armor Coating for 300 cR from the Shop.



Helmet

The Helmet Socket for the Mark VII Armor Core allows players to customize their helmet and attachments, if available. In the Tech Preview, several Helmets and Attachments were obtainable through the Battle Pass, and one was available for purchase in the Shop. As with the Armor Coatings, a few were visible, but unobtainable during the Tech Preview.


The below Helmets and Attachments are shown in alphabetical order, which means that the rarities will be intermixed.


Name: AVIATOR

Quality: Rare

Manufacturer: Hannibal Weapon Systems

Released: Season 1

Lore: The AVIATOR helmet is tailored for use by cybernetically augmented aerospace pilots. Among its many special features is a high-bandwidth machine interlink configured to operate seamlessly with next-gen neural interlaces.

Source: Reach level 1 in the Season 1 Battle Pass: For our Tomorrow (Paid).


There were no AVIATOR Helmet Attachments available in the Technical Preview.


Name: CAVALLINO

Quality: Common

Manufacturer: Emerson Tactical Systems

Released: Season 1

Lore: CAVALLINO expands Emerson's offerings with MJOLNIR-platform helmets, tailored for the needs of fireteam leaders, trainers, and combat observers.

Source: Unlocked by default.


There were no CAVALLINO attachments available in the Technical Preview.


Name: ENIGMA

Quality: Rare

Manufacturer: Imbrium Machine Complex

Released: Season 1

Lore: The ENIGMA was intended for use by Army tank crews, but the Spartans have acquired most of these helmets, as its state-of-the-art vehicle cyberlink is an invaluable resource.

Source: Purchase the Epic-quality ENIGMA Helmet and Attachment Bundle from the Shop for 700 cR.


Name: FCI-I/PROFORMA

Helmet: ENIGMA

Quality: Epic

Lore: One of several offshoots of Project THEIA generation-after-next sensor systems.

Source: Purchase the Epic-quality ENIGMA Helmet and Attachment Bundle from the Shop for 700 cR.


Name: TRAILBLAZER

Quality: Epic

Manufacturer: Imbrium Machine Complex

Released: Season 1

Lore: TRAILBLAZER builds on the many successes of MJOLNIR [R] to pioneer integration of the latest forward observation and reconnaissance VISR systems into a single Spartan-friendly package.

Source: Reach level 20 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: FCI-I/AIRWOLF

Helmet: TRAILBLAZER

Quality: Epic

Lore: The latest in counter-stealth sensor technology, though most of its capabilities require extensive offline analysis.

Source: Unobtainable.


Note that the attachment did not appear properly in the above screenshot. Below is another screenshot of the helmet with the attachment showing correctly.


This shows the FCI-I/AIRWOLF Helmet Attachment appearing correctly on the TRAILBLAZER Helmet.


Name: ZVEZDA

Quality: Epic

Manufacturer: RKD Group

Released: Season 1

Lore: The ZVEZDA faceplate incorporates a programmable phased array antenna grid, though leveraging its full capabilities has proven to be a challenge for software developers.

Source: Unobtainable.


Name: TAS/DROCTULF

Helmet: ZVEZDA

Quality: Epic

Lore: DROCTULF uses THEIA-adjacent technologies to reduce the bulk and complexity of external target acquisition systems.

Source: Unobtainable.



Visor

The Visor Socket for the Mark VII Armor Core allows players to customize their visor color and texture. In the Tech Preview, several Visors were obtainable through the Battle Pass. A few were visible but unobtainable during the Tech Preview.


The below Visors are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Beltane

Quality: Rare

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: Light the bonfire of freedom.

Source: Unobtainable.


Name: Dragoon

Quality: Epic

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: A favorite of skyborne lancers.

Source: Reach level 18 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: Enlisted

Quality: Common

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: Even Spartans have to start somewhere.

Source: Unlocked by default.


Name: Goblin

Quality: Rare

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: Tricksters are wise to hide their eyes.

Source: Reach level 7 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: Phalanx

Quality: Rare

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: With shield and spear, vigilant.

Source: Reach level 9 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: Rampant

Quality: Epic

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: The color of despair and madness.

Source: Reach level 3 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: Vandal

Quality: Epic

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: An open space means open minds if you don't spot the snipers.

Source: Reach level 13 in the Season 1 Battle Pass: For our Tomorrow (Paid).



Chest

The Chest Socket for the Mark VII Armor Core allows players to customize their Chest attachments or elect to wear none. Several Chests were visible but unobtainable during the Tech Preview.


The below Chests are shown in alphabetical order, which means that the rarities will be intermixed.


Name: UA/M550D Halfplate

Quality: Rare

Manufacturer: Beweglichrüstungsysteme

Released: Season 1

Lore: Up-armor set, specced for minimal impact on Spartan mobility.

Source: Unobtainable.


Name: UA/M557 Jackplate

Quality: Rare

Manufacturer: Beweglichrüstungsysteme

Released: Season 1

Lore: Up-armor module for Spartans tasked with breaching and urban warfare.

Source: Unobtainable.


Name: UA/RELIKT Cuirass

Quality: Epic

Manufacturer: Vakara GMBH

Released: Season 1

Lore: Armor reinforcement set made to the specific requirements of Spartan containment teams.

Source: Unobtainable.


Name: UTIL/ENAV Beacon

Quality: Common

Manufacturer: Vakara GMBH

Released: Season 1

Lore: Emergency navigational transponders, compatible with all civil and military networks.

Source: Unobtainable.


Name: UTIL/KHILPK Cooling Unit

Quality: Rare

Manufacturer: Imbrium Machine Complex

Released: Season 1

Lore: Chiller and radiator that extends operation time in high-temperature environments.

Source: Unobtainable.



Left Shoulder

The Left Shoulder Socket for the Mark VII Armor Core allows players to customize their Left Shoulder Pad or elect to wear none. Some Left Shoulder Pads were available in the Battle Pass, while others were visible but unobtainable during the Tech Preview.


The below Left Shoulder Pads are shown in alphabetical order, which means that the rarities will be intermixed.


Name: UA/AGATHIUS

Quality: Epic

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 5 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: UA/ALAIR

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 12 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: UA/VIATOR

Quality: Epic

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Unobtainable.


Name: UA/VITUS

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Unlocked by default.



Right Shoulder

The Right Shoulder Socket for the Mark VII Armor Core allows players to customize their Right Shoulder Pad or elect to wear none. Some Right Shoulder Pads were available in the Battle Pass, while others were visible but unobtainable during the Tech Preview.


The below Right Shoulder Pads are shown in alphabetical order, which means that the rarities will be intermixed. Note that they are effectively just mirror images of their corresponding Left Shoulder Pads.


Name: UA/AGATHIUS

Quality: Epic

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 4 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: UA/ALAIR

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 11 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: UA/VIATOR

Quality: Epic

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Unobtainable.


Name: UA/VITUS

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Unlocked by default.



Gloves

The Gloves Socket for the Mark VII Armor Core allows players to customize the armor on the back of their hands. Only one set of Gloves was visible in the Tech Preview.


Name: Capaxx

Quality: Common

Manufacturer: Beweglichrüstungsysteme

Released: Season 1

Lore: Mjolnir gloves provide a great deal of protection, but nothing that can't be augmented with a simple up-armor plate.

Source: Unlocked by default.



Wrist

The Wrist Socket for the Mark VII Armor Core allows players to customize their Wrist attachment or elect to wear none. The only Wrist attachment in the Tech Preview was visible but unobtainable.


Name: UA/Type II-A1 Buckler

Quality: Rare

Manufacturer: Materials Group

Released: Season 1

Lore: Despite rumors to the contrary, this buckler does not have an energy shield generator.

Source: Unobtainable.



Hip

The Hip Socket for the Mark VII Armor Core allows players to customize their Hip attachments or elect to wear none. All Hips were visible but unobtainable during the Tech Preview.


The below Hips are shown in alphabetical order, which means that the rarities will be intermixed. Note that the below screenshots were taken from the Halo Waypoint Beta website since the Hips were not showing properly in-game.


Name: MAT-2550\Grenade Pack

Quality: Epic

Manufacturer: Emerson Tactical Systems

Released: Season 1

Lore: A spare tactical radio and grenades go a long way when you are in harm's way.

Source: Unobtainable.


Name: MedAux Unit/Type I

Quality: Common

Manufacturer: Optican

Released: Season 1

Lore: Medigel Applicator Unit, Single Pack. Allows for quick replenishment of the suit's internal reservoir.

Source: Unobtainable.


Name: MedAux Unit/Type II

Quality: Rare

Manufacturer: Optican

Released: Season 1

Lore: Medigel Applicator Unit, Double Pack. Medigel is as precious as diamondoid dust on extended patrols, or when bartering with colonials.

Source: Unobtainable.



Knee Pads

The Knee Pads Socket for the Mark VII Armor Core allows players to customize their Knee Pads. All Knee Pads were obtainable by default or through the Battle Pass during the Tech Preview.


The below Knee Pads are shown in alphabetical order, which means that the rarities will be intermixed.


Name: UA/Type RG

Quality: Common

Manufacturer: Korolev Heavy Industries

Released: Season 1

Lore: Supplemental leg armor.

Source: Reach level 15 in the Season 1 Battle Pass: For our Tomorrow (Paid).


Name: UA/Type SA

Quality: Common

Manufacturer: Korolev Heavy Industries

Released: Season 1

Lore: Supplemental leg armor.

Source: Unlocked by default.


Name: UA/Type SP

Quality: Epic

Manufacturer: Korolev Heavy Industries

Released: Season 1

Lore: Supplemental leg armor.

Source: Reach level 19 in the Season 1 Battle Pass: For our Tomorrow (Paid).



Weapons Bench

The Weapons Bench allows players to customize the weapons they spawn with and procure from weapon spawners in-game. Once weapon customization has been applied to a weapon, it will not be removed if another player picks it up.


As with the Armor Hall, players first choose the Weapon Core they wish to customize. The following Weapon Cores were available to inspect in this Technical Preview.


Each Weapon Core had two Sockets in the Technical Preview. The first was Weapon Kit, which is a set of items applied to the weapon as an indivisible set, similar to how Armor Kits work for Armor Cores. There were no Weapon Kits in the Technical Preview.


The second Socket was for the Coating. Much like the Armor Coatings, Weapon Coatings change the materials, paint, and patterns on the weapon.



MA40 Assault Rifle

Name: MA40 Assault Rifle

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Standard-issue automatic rifle. Deadly at short range.

Source: Unlocked by default.


The MA40 Assault Rifle Weapon Core featured four Weapon Coatings in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


The below Weapon Coatings are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.


Name: Maltese Mayhem

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Here's lookin' at you, spartan.

Source: Purchase the Epic-quality Maltese Mayhem Collection Bundle from the Shop for 900 cR.


Name: Red Line

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unobtainable.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



MK50 Sidekick

Name: MK50 Sidekick

Quality: Rare

Manufacturer: Emerson Tactical Systems

Released: Season 1

Lore: Quick-draw secondary gun.

Source: Unlocked by default.


The MK50 Sidekick Weapon Core featured four Weapon Coatings in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


The below Weapon Coatings are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.


Name: Maltese Mayhem

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Here's lookin' at you, spartan.

Source: Purchase the Epic-quality Maltese Mayhem Collection Bundle from the Shop for 900 cR.


Name: Red Line

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unobtainable.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



BR75 Battle Rifle

Name: BR75 Battle Rifle

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Infantry rifle effective at mid-to-long range with its zoom scope.

Source: Unlocked by default.


The BR75 Battle Rifle Weapon Core featured four Weapon Coatings in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


The below Weapon Coatings are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.


Name: Maltese Mayhem

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Here's lookin' at you, spartan.

Source: Purchase the Epic-quality Maltese Mayhem Collection Bundle from the Shop for 900 cR.


Name: Red Line

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unobtainable.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



VK78 Commando

Name: VK78 Commando

Quality: Rare

Manufacturer: Vakara GMBH

Released: Season 1

Lore: Heavy rifle that combines volume of fire, accuracy, and stopping power.

Source: Unlocked by default.


The VK78 Commando Weapon Core featured two Weapon Coatings in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


The below Weapon Coatings are shown in alphabetical order, which means that the rarities will be intermixed.


Name: Maltese Mayhem

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Here's lookin' at you, spartan.

Source: Purchase the Epic-quality Maltese Mayhem Collection Bundle from the Shop for 900 cR.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



M41 SPNKR

Name: M41 SPNKR

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Shoulder-fired rocket launcher with two barrels, for double the explosive fun.

Source: Unlocked by default.


The M41 SPNKR Weapon Core featured one Weapon Coating in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



S7 Sniper

Name: S7 Sniper

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Delivery vehicle for high-velocity armor-piercing rounds at long range.

Source: Unlocked by default.


The S7 Sniper Weapon Core featured two Weapon Coatings in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


Name: Red Line

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Unobtainable.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



CQS48 Bulldog

Name: CQS48 Bulldog

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Semi-automatic combat shotgun. Particularly lethal at close range.

Source: Unlocked by default.


The CQS48 Bulldog Weapon Core featured one Weapon Coating in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



MLRS-2 Hydra

Name: MLRS-2 Hydra

Quality: Rare

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Launches stabilized micro-missiles. Can lock-on to targets in zoom mode.

Source: Unlocked by default.


The MLRS-2 Hydra Weapon Core featured one Weapon Coating in the Technical Preview. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



Vehicle Bay

The Vehicle Bay allows players to customize the vehicles they drive. Currently, it is not known if the vehicle customization will switch if another player then takes the driver's seat.


As with the Armor Hall and the Weapons Bench, players first choose the Vehicle Core they wish to customize. The following Vehicle Cores were available to inspect in this Technical Preview.


Each Vehicle Core had one Socket in the Technical Preview: Coating. Much like the Armor Coatings and Weapon Coatings, Vehicle Coatings change the materials, paint, and patterns on the vehicle.



M12 Warthog

Name: M12 Warthog

Quality: Rare

Manufacturer: AMG Transport Dynamics

Released: Season 1

Lore: All-terrain transport with optional weapon turret.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



M290 Mongoose

Name: M290 Mongoose

Quality: Rare

Manufacturer: AMG Transport Dynamics

Released: Season 1

Lore: Nimble off-road quadbike.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



M808 Scorpion

Name: M808 Scorpion

Quality: Epic

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Main battle tank armed with a heavy cannon and machine gun.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



AV-49 Wasp

Name: AV-49 Wasp

Quality: Epic

Manufacturer: Misriah Armory

Released: Season 1

Lore: Agile ground support VTOL.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



M15 Razorback

Name: M15 Razorback

Quality: Rare

Manufacturer: Misriah Armory

Released: Season 1

Lore: Up-armored transport for high-threat environments.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: 343 Industries

Released: Season 1

Lore: Custom paint and materials

Source: Unlocked by default.



M290-M Gungoose

Name: M290-M Gungoose

Quality: Rare

Manufacturer: AMG Transport Dynamics

Released: Season 1

Lore: Armed quadbike for extreme off-road action.

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: Materials Group

Released: Season 1

Lore: Standard UNSC paint and materials.

Source: Unlocked by default.



M12R Rockethog

Name: M12R Rockethog

Quality: Epic

Manufacturer: AMG Transport Dynamics

Released: Season 1

Lore: It's a Warthog. With rocket launchers. What's not to like?

Source: Unlocked by default.


Each Vehicle Core featured one Vehicle Coating in the Technical Preview. Each Vehicle Coating changes the colors, patterns, and materials that appear on the vehicle.


Name: Standard Issue

Quality: Common

Manufacturer: 343 Industries

Released: Season 1

Lore: Standard UNSC paint and materials

Source: Unlocked by default.

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