Cizlin
Settings - Technical Preview July 2021
Due to being designed as a PC title, Halo Infinite will have more in depth Settings than any previous Halo, even Halo: MCC. Even on consoles, players will have much greater control over their input bindings on controller or mouse and keyboard, graphical settings and features, audio options, UI elements, and accessibility than ever before.
This article contains the following sections:
Each section contains screenshots of all the Settings available on Xbox Series X during the Tech Preview, as well as all selectable options for the settings. Most of this has already been seen at this point, and the below discussion will be pretty dry, but there are some mentions of new sandbox items and other cool things throughout. To see these in a consolidated area, please check out the Summary at the end.
Controller
The Controller Settings contain options to change button mappings, thumbstick setups, and more to customize your controller input to your liking.

This screenshot show the first page in the list of Button Layouts selectable for the Controller. The following options are visible:
Default
Legacy
Bumper Jumper
Recon
Button Puncher
The Default controller scheme is also visible:
"LT" - Zoom
"LB" - Throw Grenade
"RT" - Fire Weapon
"RB" - Use Equipment
Click "LS" - Sprint
Click "RS" - Melee
"A" - Jump
"B" - Crouch/Slide
"X" - Reload / Vent
Hold "X" - Interact
"Y" - Switch Weapon
Hold "Y" - Switch Equipment
Up on D-Pad - Mark / Helmet Light
Left on D-Pad - Grenade Switcher
Right on D-Pad - Drop Weapon
Down on D-Pad - AI Scan
"Menu" - Game Menu
Hold "Menu" - Text Chat
"View" - Campaign Menu (Campaign)
"View" - Scoreboard (Multiplayer)

In addition to options seen on the first page, the second page of Button Layouts includes:
Helljumper
Custom

The first section in Controller Settings is General, which includes:
Button Layout [Selection]
Thumbstick Layout [Selection]
Vibration [Toggle]
This screenshot also shows the first portion of Movement & Aiming settings, including:
Invert Look (Vertical) [Toggle]
Invert Look (Horizontal) [Toggle]
Invert Flight [Toggle]
Switcher Control [Selection]
Hold to Crouch [Toggle]
We can also see the button mappings for the Legacy Button Layout. Compared to the Default control scheme:
Zoom is moved from "LT" to clicking "RS"
Melee is moved from clicking "RS" to "RB"
Use Equipment is moved from "RB" to "LB"
Throw Grenade is moved from "LB" to "LT"

Compared to the Default Button Layout, Bumper Jumper features the following changes:
Zoom is moved from "LT" to clicking "RS"
Melee is moved from clicking "RS" to "RB"
Use Equipment is moved from "RB" to "X"
Reload / Vent is moved from "X" to "B"
Interact is moved from hold "X" to hold "B"
Crouch / Slide is moved from "B" to clicking "LS"
Sprint is moved from clicking "LS" to "A"
Jump is moved from "A" to "LB"
Throw Grenade is moved from "LB" to "LT"

Compared to the Default Button Layout, Recon features the following changes:
Zoom is moved from "LT" to clicking "RS"
Melee is moved from clicking "RS" to "B"
Crouch / Slide is moved from "B" to clicking "LS"
Sprint is moved from clicking "LS" to "X"
Reload / Vent is moved from "X" to "RB"
Interact is moved from hold "X" to hold "RB"
Use Equipment is moved from "RB" to "LB"
Throw Grenade is moved from "LB" to "LT"

Compared to the Default Button Layout, Button Puncher features the following changes:
Melee is moved from clicking "RS" to "B"
Crouch / Slide is moved from "B" to clicking "RS"

Compared to the Default Button Layout, Helljumper features the following changes:
Crouch / Slide is moved from "B" to clicking "LS"
Sprint is moved from clicking "LS" to "A"
Jump is moved from "A" to "LB"
Throw Grenade is moved from "LB" to "RB"
Use Equipment is moved from "RB" to "X"
Reload / Vent is moved from "X" to "B"
Interact is moved from hold "X" to hold "B"

Don't like any of the preset Button Layouts? Use the Custom Button Layout, then scroll to the bottom of the Controller Settings to individually map actions to buttons on the controller. These individual mappings are shown a little further down.

As in previous Halo games, there are four Thumbstick Layout options:
Default
Legacy
Southpaw
Legacy Southpaw
Default: "LS" is used for movement and "RS" is used for looking.
Legacy: Up / Down on "LS", Left / Right on "RS" are used for movement. Up / Down on "RS", Left / Right on "LS" are used for looking.
Southpaw: Default, but with "LS" and "RS" swapped.
Legacy Southpaw: Legacy, but with "LS" and "RS" swapped.

The Switcher Control in the Movement & Aiming section has two options:
Tap: Press input to open or close Switcher. Hold input to switch to last equipped item.
Hold: Hold input to open Switcher, release to close. Press input to switch to last equipped item.
There are two switchers: one for Equipment and one for Grenades. If you have multiple types of Equipment or Grenades in your inventory, you can hold the corresponding switcher button to open the menu. In the Default Button Layout on Controller, this is unbound for Equipment, but it is mapped to Left on the D-Pad for Grenades. Both switchers are primarily useful in Campaign due to limitations on the number of Grenade and Equipment types that can be held simultaneously in Multiplayer.

The second page of Controller Settings continues the Movement & Aiming section. Here, we have:
Hold to Zoom [Toggle]
Hold to Sprint [Toggle]
Movement Assisted Steering [Toggle]
Maintain Sprint [Toggle]
Auto Clamber [Toggle]
Step Jump [Toggle]
Move Deadzone (Inner) [Slider]
Look Deadzone (Inner) [Slider]
Move Deadzone (Outer) [Slider]
Look Deadzone (Outer) [Slider]
This screenshot also shows the Default values for the Deadzone settings:
Move Deadzone (Inner): 12.0
Look Deadzone (Inner): 12.0
Move Deadzone (Outer): 10.0
Look Deadzone (Outer): 10.0

The maximum value for each Deadzone setting is shown here:
Move Deadzone (Inner): 15.0
Look Deadzone (Inner): 15.0
Move Deadzone (Outer): 15.0
Look Deadzone (Outer): 15.0

The minimum value for each Deadzone setting is shown here:
Move Deadzone (Inner): 0.0
Look Deadzone (Inner): 0.0
Move Deadzone (Outer): 0.0
Look Deadzone (Outer): 0.0

This screenshot shows the final section of Controller Settings available with all Button Layouts: Sensitivity & Acceleration. The following settings are displayed here:
Look Acceleration [Slider]
Look Sensitivity (Horizontal) [Slider]
Look Sensitivity (Vertical) [Slider]
1.4x Zoom Sensitivity [Slider]
2.5x Zoom Sensitivity [Slider]
3.0x Zoom Sensitivity [Slider]
5.0x Zoom Sensitivity [Slider]
6.0x Zoom Sensitivity [Slider]
10.0x Zoom Sensitivity [Slider]
The default for each slider value is as follows (note that the 0.0 for 2.5x Zoom Sensitivity was caused by a bug. It should be 1.0 by default):
Look Acceleration: 2
Look Sensitivity (Horizontal): 4.0
Look Sensitivity (Vertical): 4.0
1.4x Zoom Sensitivity: 1.0
2.5x Zoom Sensitivity: 1.0
3.0x Zoom Sensitivity: 1.0
5.0x Zoom Sensitivity: 1.0
6.0x Zoom Sensitivity: 1.0
10.0x Zoom Sensitivity: 1.0

The maximum value for each Sensitivity & Acceleration setting is shown here (again, the 0.0 shown for 2.5x Zoom Sensitivity is a bug):
Look Acceleration: 5
Look Sensitivity (Horizontal): 10.0
Look Sensitivity (Vertical): 10.0
1.4x Zoom Sensitivity: 2.0
2.5x Zoom Sensitivity: 2.0
3.0x Zoom Sensitivity: 2.0
5.0x Zoom Sensitivity: 2.0
6.0x Zoom Sensitivity: 2.0
10.0x Zoom Sensitivity: 2.0

The minimum value for each Sensitivity & Acceleration setting is shown here (again, the 0.0 shown for 2.5x Zoom Sensitivity is a bug):
Look Acceleration: 1
Look Sensitivity (Horizontal): 1.0
Look Sensitivity (Vertical): 1.0
1.4x Zoom Sensitivity: 0.1
2.5x Zoom Sensitivity: 0.1
3.0x Zoom Sensitivity: 0.1
5.0x Zoom Sensitivity: 0.1
6.0x Zoom Sensitivity: 0.1
10.0x Zoom Sensitivity: 0.1

If Custom Button Layout is selected in the General Controller Settings, several more sections appear at the end of the list. The first is On Foot, which allows players to bind various On Foot actions to their desired buttons. The actions shown here and their defaults include:
Jump - "A"
Crouch / Slide - "B"
Sprint - Click "LS"
Fire Weapon - "RT"
Use Equipment - "RB"
Melee - Click "RS"
Throw Grenade - "LB"
Reload / Vent / Interact - "X"
Switch Weapon / Equipment - "Y"

This screenshot shows the second page of the On Foot section, as well as the first part of the Vehicle section. The settings shown for On Foot, and their defaults, are:
Drop Weapon - Right on D-Pad
Zoom - "LT"
Zoom Level - Click "LS"
AI Scan - Down on D-Pad
Mark / Helmet Light - Up on D-Pad
Campaign Menu / Scoreboard - "View"
Under the Vehicle section, we have:
Boost / E-Brake - "LT"
Ascend / Brake - "RB"
Descend / Tricks - "LB"

Here, we can see the rest of the Vehicle section and the beginning of the Theater / Observer section. In the Vehicle section, we can see the following actions and their defaults:
Fire Weapon - "RT"
Interact / Reload - "X"
Switch Seats - "A"
Switch Weapon - "Y"
Under the Theater / Observer section, we have:
Cycle Camera - "Y"
Toggle HUD - "B"
Toggle Outlines - "X"
Skip Forward - "RB"
Skip Backward - "LB"

This screenshot includes the second half of the Theater / Observer section and some of the Equipment Switcher settings. The Theater / Observer section contains the following settings and their defaults:
Fast Forward - "RB"
Show/Hide Legend - "View"
Camera Up - "RT"
Camera Down - "LT"
Camera Zoom - Click "RS"
Camera Boost - Click "LS"
Under the Equipment Switcher section, we have:
Equipment Switcher - Unbound
Equip Grappleshot - "LB"
Equip Drop Wall - "RB"

This screenshot shows the rest of the Equipment Switcher section, the Grenade Switcher section, and the Tacmap section. For the Equipment Switcher section, we have the following settings and defaults:
Equip Threat Sensor - "LT"
Equip Thruster - "RT"
Under the Grenade Switcher section, we have:
Grenade Switcher - Left on D-Pad
Equip Frag Grenade - "LB"
Equip Plasma Grenade - "RB"
Equip Dynamo Grenade - "LT"
Equip Spike Grenade - "RT"
Under the Tacmap section, we have:
Set / Clear Waypoint - "A"
Here, it's worth mentioning what the Switcher entails. Depending on whether the behavior is set to Tap or Hold, pressing or holding the Switcher button brings up a small menu in the bottom right showing all the different Grenade or Equipment types in the player's inventory. Pressing one of the bumpers or triggers while this menu is visible will instantly switch to the associated item type.
In addition, these settings give us our first confirmation of the fourth equipment type in Campaign, the Thruster. This is likely going to operate in a similar way to the built-in Thrusters in Halo 5: Guardians, but it will only be an option for equipment, like the Grappleshot or the Drop Wall.
Finally, we can see the Dynamo Grenade listed in the Grenade Switcher settings. This is likely that electrical stun grenade seen all the way back in the July 2020 Campaign Trailer.

The final set of Controller settings belong to the Tacmap section. The settings and defaults not listed previously are:
Zoom Out - "LT"
Zoom In - "RT"
Toggle Objectives - "Y"
Center on Player - Click "RS"
Start Mission / Fast Travel - "X"
Keyboard/Mouse
The Keyboard/Mouse Settings contain options to change button mappings, mouse configurations, and more to customize your keyboard and mouse input to your liking.
The Keyboard/Mouse Settings are very similar to the Controller Settings, and many of the options will be the same. I am including all of them here nonetheless for completeness.

The first section within Keyboard/Mouse is Movement & Aiming. Here, we have the following options:
Invert Look (Vertical) [Toggle]
Invert Look (Horizontal) [Toggle]
Invert Flight [Toggle]
Hold to Crouch [Toggle]
Hold to Zoom [Toggle]
Hold to Sprint [Toggle]
Maintain Sprint [Toggle]
Auto Clamber [Toggle]
Step Jump [Toggle]

The remaining two options for Movement & Aiming are:
Enable Mouse Magnetism [Toggle]
Movement Assisted Steering [Toggle]
The next section, Sensitivity & Acceleration, includes the following:
Mouse Sensitivity [Slider]
Vertical Sensitivity Scale [Slider]
Horizontal Sensitivity Scale [Slider]
1.4x Zoom Sensitivity [Slider]
2.5x Zoom Sensitivity [Slider]
3.0x Zoom Sensitivity [Slider]