• Cizlin

Settings - Technical Preview July 2021

Due to being designed as a PC title, Halo Infinite will have more in depth Settings than any previous Halo, even Halo: MCC. Even on consoles, players will have much greater control over their input bindings on controller or mouse and keyboard, graphical settings and features, audio options, UI elements, and accessibility than ever before.


This article contains the following sections:

Each section contains screenshots of all the Settings available on Xbox Series X during the Tech Preview, as well as all selectable options for the settings. Most of this has already been seen at this point, and the below discussion will be pretty dry, but there are some mentions of new sandbox items and other cool things throughout. To see these in a consolidated area, please check out the Summary at the end.



Controller

The Controller Settings contain options to change button mappings, thumbstick setups, and more to customize your controller input to your liking.


This screenshot show the first page in the list of Button Layouts selectable for the Controller. The following options are visible:

  • Default

  • Legacy

  • Bumper Jumper

  • Recon

  • Button Puncher

The Default controller scheme is also visible:

  • "LT" - Zoom

  • "LB" - Throw Grenade

  • "RT" - Fire Weapon

  • "RB" - Use Equipment

  • Click "LS" - Sprint

  • Click "RS" - Melee

  • "A" - Jump

  • "B" - Crouch/Slide

  • "X" - Reload / Vent

  • Hold "X" - Interact

  • "Y" - Switch Weapon

  • Hold "Y" - Switch Equipment

  • Up on D-Pad - Mark / Helmet Light

  • Left on D-Pad - Grenade Switcher

  • Right on D-Pad - Drop Weapon

  • Down on D-Pad - AI Scan

  • "Menu" - Game Menu

  • Hold "Menu" - Text Chat

  • "View" - Campaign Menu (Campaign)

  • "View" - Scoreboard (Multiplayer)


In addition to options seen on the first page, the second page of Button Layouts includes:

  • Helljumper

  • Custom


The first section in Controller Settings is General, which includes:

  • Button Layout [Selection]

  • Thumbstick Layout [Selection]

  • Vibration [Toggle]

This screenshot also shows the first portion of Movement & Aiming settings, including:

  • Invert Look (Vertical) [Toggle]

  • Invert Look (Horizontal) [Toggle]

  • Invert Flight [Toggle]

  • Switcher Control [Selection]

  • Hold to Crouch [Toggle]

We can also see the button mappings for the Legacy Button Layout. Compared to the Default control scheme:

  • Zoom is moved from "LT" to clicking "RS"

  • Melee is moved from clicking "RS" to "RB"

  • Use Equipment is moved from "RB" to "LB"

  • Throw Grenade is moved from "LB" to "LT"


Compared to the Default Button Layout, Bumper Jumper features the following changes:

  • Zoom is moved from "LT" to clicking "RS"

  • Melee is moved from clicking "RS" to "RB"

  • Use Equipment is moved from "RB" to "X"

  • Reload / Vent is moved from "X" to "B"

  • Interact is moved from hold "X" to hold "B"

  • Crouch / Slide is moved from "B" to clicking "LS"

  • Sprint is moved from clicking "LS" to "A"

  • Jump is moved from "A" to "LB"

  • Throw Grenade is moved from "LB" to "LT"


Compared to the Default Button Layout, Recon features the following changes:

  • Zoom is moved from "LT" to clicking "RS"

  • Melee is moved from clicking "RS" to "B"

  • Crouch / Slide is moved from "B" to clicking "LS"

  • Sprint is moved from clicking "LS" to "X"

  • Reload / Vent is moved from "X" to "RB"

  • Interact is moved from hold "X" to hold "RB"

  • Use Equipment is moved from "RB" to "LB"

  • Throw Grenade is moved from "LB" to "LT"


Compared to the Default Button Layout, Button Puncher features the following changes:

  • Melee is moved from clicking "RS" to "B"

  • Crouch / Slide is moved from "B" to clicking "RS"


Compared to the Default Button Layout, Helljumper features the following changes:

  • Crouch / Slide is moved from "B" to clicking "LS"

  • Sprint is moved from clicking "LS" to "A"

  • Jump is moved from "A" to "LB"

  • Throw Grenade is moved from "LB" to "RB"

  • Use Equipment is moved from "RB" to "X"

  • Reload / Vent is moved from "X" to "B"

  • Interact is moved from hold "X" to hold "B"


Don't like any of the preset Button Layouts? Use the Custom Button Layout, then scroll to the bottom of the Controller Settings to individually map actions to buttons on the controller. These individual mappings are shown a little further down.


As in previous Halo games, there are four Thumbstick Layout options:

  • Default

  • Legacy

  • Southpaw

  • Legacy Southpaw

Default: "LS" is used for movement and "RS" is used for looking.

Legacy: Up / Down on "LS", Left / Right on "RS" are used for movement. Up / Down on "RS", Left / Right on "LS" are used for looking.

Southpaw: Default, but with "LS" and "RS" swapped.

Legacy Southpaw: Legacy, but with "LS" and "RS" swapped.


The Switcher Control in the Movement & Aiming section has two options:

  • Tap: Press input to open or close Switcher. Hold input to switch to last equipped item.

  • Hold: Hold input to open Switcher, release to close. Press input to switch to last equipped item.

There are two switchers: one for Equipment and one for Grenades. If you have multiple types of Equipment or Grenades in your inventory, you can hold the corresponding switcher button to open the menu. In the Default Button Layout on Controller, this is unbound for Equipment, but it is mapped to Left on the D-Pad for Grenades. Both switchers are primarily useful in Campaign due to limitations on the number of Grenade and Equipment types that can be held simultaneously in Multiplayer.


The second page of Controller Settings continues the Movement & Aiming section. Here, we have:

  • Hold to Zoom [Toggle]

  • Hold to Sprint [Toggle]

  • Movement Assisted Steering [Toggle]

  • Maintain Sprint [Toggle]

  • Auto Clamber [Toggle]

  • Step Jump [Toggle]

  • Move Deadzone (Inner) [Slider]

  • Look Deadzone (Inner) [Slider]

  • Move Deadzone (Outer) [Slider]

  • Look Deadzone (Outer) [Slider]

This screenshot also shows the Default values for the Deadzone settings:

  • Move Deadzone (Inner): 12.0

  • Look Deadzone (Inner): 12.0

  • Move Deadzone (Outer): 10.0

  • Look Deadzone (Outer): 10.0


The maximum value for each Deadzone setting is shown here:

  • Move Deadzone (Inner): 15.0

  • Look Deadzone (Inner): 15.0

  • Move Deadzone (Outer): 15.0

  • Look Deadzone (Outer): 15.0


The minimum value for each Deadzone setting is shown here:

  • Move Deadzone (Inner): 0.0

  • Look Deadzone (Inner): 0.0

  • Move Deadzone (Outer): 0.0

  • Look Deadzone (Outer): 0.0


This screenshot shows the final section of Controller Settings available with all Button Layouts: Sensitivity & Acceleration. The following settings are displayed here:

  • Look Acceleration [Slider]

  • Look Sensitivity (Horizontal) [Slider]

  • Look Sensitivity (Vertical) [Slider]

  • 1.4x Zoom Sensitivity [Slider]

  • 2.5x Zoom Sensitivity [Slider]

  • 3.0x Zoom Sensitivity [Slider]

  • 5.0x Zoom Sensitivity [Slider]

  • 6.0x Zoom Sensitivity [Slider]

  • 10.0x Zoom Sensitivity [Slider]

The default for each slider value is as follows (note that the 0.0 for 2.5x Zoom Sensitivity was caused by a bug. It should be 1.0 by default):

  • Look Acceleration: 2

  • Look Sensitivity (Horizontal): 4.0

  • Look Sensitivity (Vertical): 4.0

  • 1.4x Zoom Sensitivity: 1.0

  • 2.5x Zoom Sensitivity: 1.0

  • 3.0x Zoom Sensitivity: 1.0

  • 5.0x Zoom Sensitivity: 1.0

  • 6.0x Zoom Sensitivity: 1.0

  • 10.0x Zoom Sensitivity: 1.0


The maximum value for each Sensitivity & Acceleration setting is shown here (again, the 0.0 shown for 2.5x Zoom Sensitivity is a bug):

  • Look Acceleration: 5

  • Look Sensitivity (Horizontal): 10.0

  • Look Sensitivity (Vertical): 10.0

  • 1.4x Zoom Sensitivity: 2.0

  • 2.5x Zoom Sensitivity: 2.0

  • 3.0x Zoom Sensitivity: 2.0

  • 5.0x Zoom Sensitivity: 2.0

  • 6.0x Zoom Sensitivity: 2.0

  • 10.0x Zoom Sensitivity: 2.0


The minimum value for each Sensitivity & Acceleration setting is shown here (again, the 0.0 shown for 2.5x Zoom Sensitivity is a bug):

  • Look Acceleration: 1

  • Look Sensitivity (Horizontal): 1.0

  • Look Sensitivity (Vertical): 1.0

  • 1.4x Zoom Sensitivity: 0.1

  • 2.5x Zoom Sensitivity: 0.1

  • 3.0x Zoom Sensitivity: 0.1

  • 5.0x Zoom Sensitivity: 0.1

  • 6.0x Zoom Sensitivity: 0.1

  • 10.0x Zoom Sensitivity: 0.1


If Custom Button Layout is selected in the General Controller Settings, several more sections appear at the end of the list. The first is On Foot, which allows players to bind various On Foot actions to their desired buttons. The actions shown here and their defaults include:

  • Jump - "A"

  • Crouch / Slide - "B"

  • Sprint - Click "LS"

  • Fire Weapon - "RT"

  • Use Equipment - "RB"

  • Melee - Click "RS"

  • Throw Grenade - "LB"

  • Reload / Vent / Interact - "X"

  • Switch Weapon / Equipment - "Y"


This screenshot shows the second page of the On Foot section, as well as the first part of the Vehicle section. The settings shown for On Foot, and their defaults, are:

  • Drop Weapon - Right on D-Pad

  • Zoom - "LT"

  • Zoom Level - Click "LS"

  • AI Scan - Down on D-Pad

  • Mark / Helmet Light - Up on D-Pad

  • Campaign Menu / Scoreboard - "View"

Under the Vehicle section, we have:

  • Boost / E-Brake - "LT"

  • Ascend / Brake - "RB"

  • Descend / Tricks - "LB"


Here, we can see the rest of the Vehicle section and the beginning of the Theater / Observer section. In the Vehicle section, we can see the following actions and their defaults:

  • Fire Weapon - "RT"

  • Interact / Reload - "X"

  • Switch Seats - "A"

  • Switch Weapon - "Y"

Under the Theater / Observer section, we have:

  • Cycle Camera - "Y"

  • Toggle HUD - "B"

  • Toggle Outlines - "X"

  • Skip Forward - "RB"

  • Skip Backward - "LB"


This screenshot includes the second half of the Theater / Observer section and some of the Equipment Switcher settings. The Theater / Observer section contains the following settings and their defaults:

  • Fast Forward - "RB"

  • Show/Hide Legend - "View"

  • Camera Up - "RT"

  • Camera Down - "LT"

  • Camera Zoom - Click "RS"

  • Camera Boost - Click "LS"

Under the Equipment Switcher section, we have:

  • Equipment Switcher - Unbound

  • Equip Grappleshot - "LB"

  • Equip Drop Wall - "RB"


This screenshot shows the rest of the Equipment Switcher section, the Grenade Switcher section, and the Tacmap section. For the Equipment Switcher section, we have the following settings and defaults:

  • Equip Threat Sensor - "LT"

  • Equip Thruster - "RT"

Under the Grenade Switcher section, we have:

  • Grenade Switcher - Left on D-Pad

  • Equip Frag Grenade - "LB"

  • Equip Plasma Grenade - "RB"

  • Equip Dynamo Grenade - "LT"

  • Equip Spike Grenade - "RT"

Under the Tacmap section, we have:

  • Set / Clear Waypoint - "A"

Here, it's worth mentioning what the Switcher entails. Depending on whether the behavior is set to Tap or Hold, pressing or holding the Switcher button brings up a small menu in the bottom right showing all the different Grenade or Equipment types in the player's inventory. Pressing one of the bumpers or triggers while this menu is visible will instantly switch to the associated item type.


In addition, these settings give us our first confirmation of the fourth equipment type in Campaign, the Thruster. This is likely going to operate in a similar way to the built-in Thrusters in Halo 5: Guardians, but it will only be an option for equipment, like the Grappleshot or the Drop Wall.


Finally, we can see the Dynamo Grenade listed in the Grenade Switcher settings. This is likely that electrical stun grenade seen all the way back in the July 2020 Campaign Trailer.


The final set of Controller settings belong to the Tacmap section. The settings and defaults not listed previously are:

  • Zoom Out - "LT"

  • Zoom In - "RT"

  • Toggle Objectives - "Y"

  • Center on Player - Click "RS"

  • Start Mission / Fast Travel - "X"


Keyboard/Mouse

The Keyboard/Mouse Settings contain options to change button mappings, mouse configurations, and more to customize your keyboard and mouse input to your liking.


The Keyboard/Mouse Settings are very similar to the Controller Settings, and many of the options will be the same. I am including all of them here nonetheless for completeness.


The first section within Keyboard/Mouse is Movement & Aiming. Here, we have the following options:

  • Invert Look (Vertical) [Toggle]

  • Invert Look (Horizontal) [Toggle]

  • Invert Flight [Toggle]

  • Hold to Crouch [Toggle]

  • Hold to Zoom [Toggle]

  • Hold to Sprint [Toggle]

  • Maintain Sprint [Toggle]

  • Auto Clamber [Toggle]

  • Step Jump [Toggle]


The remaining two options for Movement & Aiming are:

  • Enable Mouse Magnetism [Toggle]

  • Movement Assisted Steering [Toggle]

The next section, Sensitivity & Acceleration, includes the following:

  • Mouse Sensitivity [Slider]

  • Vertical Sensitivity Scale [Slider]

  • Horizontal Sensitivity Scale [Slider]

  • 1.4x Zoom Sensitivity [Slider]

  • 2.5x Zoom Sensitivity [Slider]

  • 3.0x Zoom Sensitivity [Slider]

  • 5.0x Zoom Sensitivity [Slider]


The Sensitivity & Acceleration section also includes:

  • 6.0x Zoom Sensitivity [Slider]

  • 10.0x Zoom Sensitivity [Slider]

The default values for all these sliders are as follows (note that the 1.4x Zoom Sensitivity is bugged and should not say 0.0):

  • Mouse Sensitivity: 1.6

  • Vertical Sensitivity Scale: 1.0

  • Horizontal Sensitivity Scale: 1.0

  • 1.4x Zoom Sensitivity: 1.0

  • 2.5x Zoom Sensitivity: 1.0

  • 3.0x Zoom Sensitivity: 1.0

  • 5.0x Zoom Sensitivity: 1.0

  • 6.0x Zoom Sensitivity: 1.0

  • 10.0x Zoom Sensitivity: 1.0


The maximum values for these sliders are as follows (again, the 1.4x Zoom Sensitivity value is bugged):

  • Mouse Sensitivity: 10.0

  • Vertical Sensitivity Scale: 2.0

  • Horizontal Sensitivity Scale: 2.0

  • 1.4x Zoom Sensitivity: 2.0

  • 2.5x Zoom Sensitivity: 2.0

  • 3.0x Zoom Sensitivity: 2.0

  • 5.0x Zoom Sensitivity: 2.0

  • 6.0x Zoom Sensitivity: 2.0

  • 10.0x Zoom Sensitivity: 2.0


The minimum values for these sliders are as follows (again, the 1.4x Zoom Sensitivity value is bugged):

  • Mouse Sensitivity: 0.1

  • Vertical Sensitivity Scale: 0.1

  • Horizontal Sensitivity Scale: 0.1

  • 1.4x Zoom Sensitivity: 0.1

  • 2.5x Zoom Sensitivity: 0.1

  • 3.0x Zoom Sensitivity: 0.1

  • 5.0x Zoom Sensitivity: 0.1

  • 6.0x Zoom Sensitivity: 0.1

  • 10.0x Zoom Sensitivity: 0.1


In addition to sensitivity options, the Sensitivity & Acceleration section includes some mouse acceleration settings (note that the sliders are only enabled if the Mouse Acceleration Toggle is checked):

  • Mouse Acceleration [Toggle]

  • Minimum Acceleration Rate [Slider]

  • Maximum Acceleration Rate [Slider]

  • Acceleration Scale [Slider]

  • Acceleration Power [Slider]

The default values for these sliders are as follows:

  • Minimum Acceleration Rate: 0

  • Maximum Acceleration Rate: 100

  • Acceleration Scale: 0

  • Acceleration Power: 0


The maximum values for these acceleration sliders are as follows:

  • Minimum Acceleration Rate: 100

  • Maximum Acceleration Rate: 800

  • Acceleration Scale: 100

  • Acceleration Power: 100


The minimum values for these acceleration sliders are the following:

  • Minimum Acceleration Rate: 0

  • Maximum Acceleration Rate: 1

  • Acceleration Scale: 0

  • Acceleration Power: 0

In addition to the acceleration settings, this screenshot includes the first few options for the On Foot section. Like in the Controller settings, the remaining Keyboard/Mouse sections allow the player to bind actions to various keys and mouse buttons. However, a single action can be bound to multiple keys or mouse buttons, unlike on controller. The settings shown here, alongside their defaults, are as follows:

  • Move Forward - "W"

  • Move Backward - "S"

  • Move Left - "A"

  • Move Right - "D"


The second page of On Foot Keyboard/Mouse Settings is shown here alongside the default options:

  • Jump - "Space"

  • Crouch / Slide - "Ctrl"

  • Sprint - "Shift"

  • Fire Weapon - Left Mouse Click

  • Use Equipment - "Q"

  • Melee - "V" or Upper Left Side Mouse Button

  • Throw Grenade - "G"

  • Reload / Vent - "R"

  • Switch Weapon - Scroll Mouse Wheel Up or Scroll Mouse Wheel Down or "F"

  • Drop Weapon - Unbound


The third page of On Foot settings includes the following alongside their defaults:

  • Interact - "E"

  • Zoom - Right Mouse Click

  • Zoom Level - Mouse Scroll Wheel Click

  • Switch Grenade - "Alt"

  • Switch to Previous Grenade - Unbound

  • AI Scan - "Z"

  • Mark - "C"

  • Toggle Helmet Light - "T"

  • Equip Grappleshot - "1"

  • Equip Drop Wall - "2"


The final set of On Foot settings is shown here, with the exception of the Equip Threat Sensor option. These settings and their defaults are:

  • Equip Threat Sensor - "3"

  • Equip Thruster - "4"

  • Campaign Menu / Scoreboard - "Tab"

The next section of Keyboard/Mouse Settings is Vehicle. The first set of options include (note that Throw Grenade is bugged and should be bound to "G"):

  • Boost / E-Brake - Right Mouse Click

  • Ascend / Brake - "Space"

  • Descend / Tricks - "Ctrl"

  • Switch Seats - "X"

  • Fire Weapon - Left Mouse Click

  • Melee - "V"

  • Throw Grenade - "G"


The second set of Vehicle settings are:

  • Reload / Vent - "R"

  • Switch Weapon - "F" or Scroll Mouse Wheel Up or Scroll Mouse Wheel Down

  • Interact - "E"

  • Switch Grenade - "Alt"

  • Switch to Previous Grenade - Unbound

  • AI Scan - "Z"

  • Mark - "Z"

  • Equip Grappleshot - "1"

  • Equip Drop Wall - "2"


The final Vehicle settings are:

  • Equip Threat Sensor - "3"

  • Equip Thruster - "4"

The Communication section is unique to the Keyboard/Mouse Settings and features the following:

  • Open Text Chat - "Enter"

  • Push to Talk - Lower Left Side Mouse Button

The Theater / Observer section includes keybinds specific to watching films in Theater:

  • Cycle Camera - "R"

  • Toggle HUD - "C"

  • Toggle Outlines - "F"

  • Skip Forward - "E"


Further Theater / Observer settings are shown here:

  • Skip Backward - "Q"

  • Fast Forward - Right Mouse Click

  • Show/Hide Legend - "Tab"

  • Camera Up - "X"

  • Camera Down - "Z"

  • Camera Zoom - Scroll Mouse Wheel Down or Scroll Mouse Wheel Up

  • Camera Boost - "Shift"

  • 1st Person Camera - "1"

  • 3rd Person Camera - "2"

  • Free Camera - "3"


The final Theater / Observer setting is:

  • Attached Camera - "4"

Within the final Tacmap section, there are still more actions that can be bound:

  • Set / Clear Waypoint - "Space"

  • Zoom Out - "Z" or Scroll Mouse Wheel Down

  • Zoom In - "X" or Scroll Mouse Wheel Up

  • Toggle Objectives - "T"

  • Pan Left - "A"

  • Pan Right - "D"

  • Pan Up - "W"

  • Pan Down - "S"


The final two Keyboard/Mouse Settings fall under the Tacmap section:

  • Center on Player - "Ctrl"

  • Start Mission / Fast Travel - "R"



Video

The Video Settings contain options to change graphical settings and enable or disable various visual features. Although not quite as in-depth as the PC version's Video Settings, there are still multiple options on Xbox Series X.