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Customization - Technical Preview September/October 2021

The customization items available in the second Tech Preview were largely identical to their initial appearance in the first Tech Preview. As such, only those items that were changed in some way will be included below.


Note that the Sources and other information associated with each item are subject to change and may be very different when the game launches on December 8.


As in the July Tech Preview, the Customization menu could be accessed from the Main Menu by switching to the Customization tab. From there, players could choose to access one of the following four options (links are only available on those categories with information in this article):

There was a fifth option that was made inaccessible in-game: Spartan ID. No Spartan ID options were available through the Halo Waypoint app or beta website this time around, but it is notable that this section was formerly referred to as Presentation.



Armor Hall

The Armor Hall is the designated location for all Armor customization. Although more details are provided below on each of the following Armor Core Sockets, this list will allow you to skip to a desired Socket to see all updates or additions to the customization options visible within this Technical Preview. If a Socket is not listed, it did not have any items that were updated between the two Tech Previews.


As in the previous Flight, players can access the Core options from the Core selection menu, which are common between all Armor, Weapon, and Vehicle Cores. Unlike the previous Tech Preview, there is no longer an option to Favorite Cores. Instead, the first option is an Equip toggle, can also be done outside the menu.


The second option is the ability to Hide UI, temporarily making the UI invisible so only your customizations are shown. Pressing any button will bring the UI back.


The third and final option can be used to restore all sockets within a Core to their defaults.


The ability to Randomize or Optimize the customizations equipped on a Core has been removed entirely.


Different Armor Cores feature different Sockets, but thanks to a help document posted in the Insider Support, we now know that the list of Sockets includes, but is not limited to:

  • Armor Kit

  • Coating

  • Helmet

  • Visor

  • Chest

  • Left Shoulder

  • Right Shoulder

  • Gloves

  • Wrist

  • Utility

  • Knee Pads

  • Emblem

  • Emblem Palette

  • Armor FX

Most of these were already known, but there is one new addition: Emblem Palette. This is likely a way to change the color of the player's Armor Emblem in some limited fashion.


Coating

The Coating socket for the Mark VII Armor Core allows a player to customize the armor's colors, materials, and patterns all in one indivisible package.


The below Armor Coatings are shown in alphabetical order, which means that the rarities will be intermixed. Only Armor Coatings that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: Arctic Void

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: What's cooler than cool?

Source: Reach level 21 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: Bleached Bone

Quality: Legendary

Manufacturer: UNSC

Released: Season 1

Lore: In the end, the keelbugs conquer all.

Source: Unobtainable


This item is unchanged from the previous Tech Preview, but it shows how items without a source display "Coming Soon" when inspected.

Name: Blue Rampage

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Don't stop for anything.

Source: Reach level 20 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: Cadet Brick (formerly Recruit Red)

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Standard paint and materials. (Updated)

Source: Unlocked by default.


Name: Cadet Yellow (formerly Recruit Yellow)

Quality: Common

Manufacturer: UNSC

Released: Season 1

Lore: Standard paint and materials. (Updated)

Source: Unlocked by default.


Name: Cosmic Corruption

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Reach level 24 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: Estate Gold

Quality: Legendary

Manufacturer: UNSC

Released: Season 1

Lore: Not standard issue.

Source: Reach level 30 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: Ghost Grey

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Even the dead can tell tales, with the right equipment.

Source: Reach level 26 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: Hexen Slate

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Humanity is ignorant of the miracles and secrets beneath their feet.

Source: Complete all Weekly Challenges and then complete the Capstone Challenge during a week when this item is available. (Updated)


Name: Scorpion Punch

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Custom paint and materials.

Source: Reach level 13 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)



Helmet

The Helmet Socket for the Mark VII Armor Core allows players to customize their helmet and attachments, if available.


The below Helmets and Attachments are shown in alphabetical order, which means that the rarities will be intermixed. Only Helmets and Helmet Attachments that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: TRAILBLAZER

Quality: Epic

Manufacturer: Imbrium Machine Complex

Released: Season 1

Lore: TRAILBLAZER builds on the many successes of MJOLNIR [R] to pioneer integration of the latest forward observation and reconnaissance VISR systems into a single Spartan-friendly package.

Source: Reach level 25 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: FCI-I/AIRWOLF

Helmet: TRAILBLAZER

Quality: Epic

Lore: The latest in counter-stealth sensor technology, though most of its capabilities require extensive offline analysis.

Source: Reach level 29 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Visor

The Visor Socket for the Mark VII Armor Core allows players to customize their visor color and texture.


The below Visors are shown in alphabetical order, which means that the rarities will be intermixed. Only Visors that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: Dragoon

Quality: Epic

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: A favorite of skyborne lancers.

Source: Reach level 27 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: Goblin

Quality: Rare

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: Tricksters are wise to hide their eyes.

Source: Reach level 9 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: Phalanx

Quality: Rare

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: With shield and spear, vigilant.

Source: Reach level 14 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: Vandal

Quality: Epic

Manufacturer: Lethbridge Industrial

Released: Season 1

Lore: An open space means open minds if you don't spot the snipers.

Source: Reach level 19 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Chest

The Chest Socket for the Mark VII Armor Core allows players to customize their Chest attachments or elect to wear none.


The below Chests are shown in alphabetical order, which means that the rarities will be intermixed. Only Chests that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: UA/M550D Halfplate

Quality: Rare

Manufacturer: Beweglichrüstungsysteme

Released: Season 1

Lore: Up-armor set, specced for minimal impact on Spartan mobility.

Source: Reach level 30 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: UA/M557 Jackplate

Quality: Rare

Manufacturer: Beweglichrüstungsysteme

Released: Season 1

Lore: Up-armor module for Spartans tasked with breaching and urban warfare.

Source: Reach level 13 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: UA/RELIKT Cuirass

Quality: Epic

Manufacturer: Vakara GMBH

Released: Season 1

Lore: Armor reinforcement set made to the specific requirements of Spartan containment teams.

Source: Reach level 8 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: UTIL/ENAV Beacon

Quality: Common

Manufacturer: Vakara GMBH

Released: Season 1

Lore: Emergency navigational transponders, compatible with all civil and military networks.

Source: Reach level 23 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Left Shoulder

The Left Shoulder Socket for the Mark VII Armor Core allows players to customize their Left Shoulder Pad or elect to wear none.


The below Left Shoulder Pads are shown in alphabetical order, which means that the rarities will be intermixed. Only Left Shoulder Pads that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: UA/Alair

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 18 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Right Shoulder

The Right Shoulder Socket for the Mark VII Armor Core allows players to customize their Right Shoulder Pad or elect to wear none.


The below Right Shoulder Pads are shown in alphabetical order, which means that the rarities will be intermixed. Only Right Shoulder Pads that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: UA/Alair

Quality: Common

Manufacturer: Chalybs Defense Solutions

Released: Season 1

Lore: Supplemental deltoid/shoulder armor.

Source: Reach level 17 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Wrist

The Wrist Socket for the Mark VII Armor Core allows players to customize their Wrist attachment or elect to wear none.


Name: UA/Type II-A1 Buckler

Quality: Rare

Manufacturer: Materials Group

Released: Season 1

Lore: Despite rumors to the contrary, this buckler does not have an energy shield generator.

Source: Reach level 10 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Utility

The Utility Socket for the Mark VII Armor Core allows players to customize their hip-mounted utility attachments or elect to wear none. In the July Tech Preview, this socket was called Hip, but it has since been renamed.


The below Utilities are shown in alphabetical order, which means that the rarities will be intermixed.


Name: MAT-2550\Grenade Pack

Quality: Epic

Manufacturer: Emerson Tactical Systems

Released: Season 1

Lore: A spare tactical radio and grenades go a long way when you are in harm's way.

Source: Reach level 9 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: MedAux Unit/Type I

Quality: Common

Manufacturer: Optican

Released: Season 1

Lore: Medigel Applicator Unit, Single Pack. Allows for quick replenishment of the suit's internal reservoir.

Source: Reach level 17 in the Season 1 Battle Pass: For our Tomorrow (Free). (Updated)


Name: MedAux Unit/Type II

Quality: Rare

Manufacturer: Optican

Released: Season 1

Lore: Medigel Applicator Unit, Double Pack. Medigel is as precious as diamondoid dust on extended patrols, or when bartering with colonials.

Source: Reach level 24 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Knee Pads

The Knee Pads Socket for the Mark VII Armor Core allows players to customize their Knee Pads.


The below Knee Pads are shown in alphabetical order, which means that the rarities will be intermixed. Only Knee Pads that were updated from the July Tech Preview have been included, so this list is not exhaustive.


Name: UA/Type RG

Quality: Common

Manufacturer: Korolev Heavy Industries

Released: Season 1

Lore: Supplemental leg armor.

Source: Reach level 22 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)


Name: UA/Type SP

Quality: Epic

Manufacturer: Korolev Heavy Industries

Released: Season 1

Lore: Supplemental leg armor.

Source: Reach level 28 in the Season 1 Battle Pass: For our Tomorrow (Paid). (Updated)



Weapons Bench

The Weapons Bench allows players to customize the weapons they spawn with and procure from weapon spawners in-game. Once weapon customization has been applied to a weapon, it will not be removed if another player picks it up.


As with the Armor Hall, players first choose the Weapon Core they wish to customize. The September/October Tech Preview added the ability to see the weapon's damage type from the Weapon Core selection screen. The following Weapon Cores were available to inspect in this Technical Preview. Note that, as with the Armor Sockets listed in the previous section, only those Weapon Cores with updated customization content are linked.



Different Weapon Cores may feature different Sockets, but thanks to a help document posted in the Insider Support, we now know that the list of possible Sockets includes, but is not limited to:

  • Weapon Kit

  • Coating

  • Model

  • Charm

  • Emblem

  • Emblem Palette

  • Kill FX


As with the Armor Sockets, some of these were already known. However, there are some new entries in this list: Model, Emblem Palette, and Kill FX. The Emblem Palette option likely just changes the color scheme of the Weapon Emblem, but the Model and Kill FX Sockets are particularly interesting.


While details were not provided in the Insider Support document, the Model likely allows the player to fundamentally change the weapon's model (i.e. from MA40 to MA5C Assault Rifle). As for the Kill FX, there may be some customizable special effects that play when an enemy player is killed by the weapon.


Only some Weapon Coatings were updated for some of the Weapon Cores in this Tech Preview. All updated Weapon Coatings are listed where applicable for each core, but Weapon Coatings and other customization options with no updates will not be listed. Each Weapon Coating changes the colors, patterns, and materials that appear on the weapon.



MA40 Assault Rifle

Name: Crimson Skyed (formerly Red Line)

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Hardware representing limitless potential for victory. (Updated)

Source: Unobtainable.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Disregard monarchy, acquire chicken. (Updated)

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.


MK50 Sidekick

Name: Crimson Skyed (formerly Red Line)

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Hardware representing limitless potential for victory. (Updated)

Source: Unobtainable.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Disregard monarchy, acquire chicken. (Updated)

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.


BR75 Battle Rifle

Name: Crimson Skyed (formerly Red Line)

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Hardware representing limitless potential for victory. (Updated)

Source: Unobtainable.


Name: Glass Hound

Quality: Rare

Manufacturer: UNSC

Released: Season 1

Lore: Disregard monarchy, acquire chicken. (Updated)

Source: Purchase the Rare-quality Glass Hound Collection Bundle from the Shop for 700 cR.



S7 Sniper

Name: Crimson Skyed (formerly Red Line)

Quality: Epic

Manufacturer: UNSC

Released: Season 1

Lore: Hardware representing limitless potential for victory. (Updated)

Source: Unobtainable.



Vehicle Bay

The Vehicle Bay allows players to customize the vehicles they drive. Currently, it is not known if the vehicle customization will switch if another player then takes the driver's seat.


None of the customization content for Vehicles was updated between the two Tech Previews, but thanks to a help document posted in the Insider Support, we now know that the list of possible Sockets includes, but is not limited to:

  • Coating

  • Model

  • Emblem

  • Emblem Palette

As with the other customization sections, some of these were already known. However, the Model, Emblem, and Emblem Palette Sockets are new. This is the first confirmation we have of Emblems appearing on Vehicles, although it is hardly a surprise. As mentioned in the previous two sections, the Emblem Palette option likely just changes the color scheme of the Vehicle Emblem. Finally, the Model Socket is probably similar to the Weapon Socket of the same name, changing out the entire physical appearance of the Vehicle to match a different model of the vehicle.