Cizlin
Customization Part 2 - Technical Preview July 2021
Updated: Aug 21, 2021
Due to the limits on post length, this article contains the following two customization sections, as well as a Summary:
For information on the Armor Hall, Weapons Bench, or Vehicle Bay, please read Customization Part 1 - Technical Preview July 2021.
Body & AI
The Body & AI menu allows the player to customize their Spartan's Body Type, Prostheses, AI Model, and AI Color.

Unlike the previous three customization menus, there are no Cores in the Body & AI section. Furthermore, all three Body Types and all arm and leg Prostheses are available by default. In the Tech Preview, all AI Models and AI Colors were also unlocked by default, but this may not be true in the final game.
The following list can be used to jump to one of the four subsections within Body & AI.
Body Type
There were three Body Types available to players in the Tech Preview, each one primarily affecting the shape of the undersuit beneath the armor.

The first and the default, Body Type 0, is the bulkiest. The Spartan's body fills in most of the empty space under the armor.

The second, Body Type 1, is the slimmest. The difference is most noticeable in the torso area, underneath the chest armor.

The third, Body Type 2, fits between 0 and 1 in terms of slimness. Again, the difference is most notable in the torso area, under the chest armor.
Prostheses
Prostheses could be set for each limb independently. Three options existed for each arm, while only one option existed for each leg, excluding the "None" options for each limb.

The Hand Left Arm Prosthesis replaces the left hand with a prosthesis while the rest of the arm is left intact.

The Transhumeral Left Arm Prosthesis replaces the left arm with a prosthesis. The Left Shoulder Pad is left intact if one is equipped. Note that there was a slight visual bug just above the left elbow when displaying this prosthesis. The black band should not be present.

The Transradial Left Arm prosthesis replaces the left arm from the elbow down with a prosthesis. The upper arm is left intact.

The Hand Right Arm Prosthesis replaces the right hand with a prosthesis while the rest of the arm is left intact.

The Transhumeral Right Arm Prosthesis replaces the right arm with a prosthesis. The Right Shoulder Pad is left intact if one is equipped.

The Transradial Right Arm prosthesis replaces the right arm from the elbow down with a prosthesis. The upper arm is left intact.

The Transtibial Left Leg Prosthesis replaces the left leg from the knee down with a prosthesis. The Knee Pad and upper leg armor are left untouched.

The Transtibial Right Leg Prosthesis replaces the right leg from the knee down with a prosthesis. The Knee Pad and upper leg armor are left untouched.
AI Model
The AI Model dictates the shape of your Personal AI and the voice and lines you hear from them while in-game.

Name: BUTLR
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay.
Source: Unlocked by default.

Name: Circ
Quality: Rare
Manufacturer: UNSC
Released: Season 1
Lore: Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions.
Source: Unlocked by default.

Name: Fret
Quality: Rare
Manufacturer: UNSC
Released: Season 1
Lore: Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements.
Source: Unlocked by default.

Name: Lumu
Quality: Rare
Manufacturer: UNSC
Released: Season 1
Lore: Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties.
Source: Unlocked by default.
AI Color
Each AI Model had access to the same five AI Colors. Although these colors had little use in-game due to the fact that the only mode was Slayer, they will feature prominently in objective-based modes such as Strongholds.

Name: Bloodhand
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: Nonvolitional AI cannot go rampant, but it can suffer from cascade errors.
Source: Unlocked by default.

Name: Ecumene Blue
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: This color was pleasing to Forerunner eyes.
Source: Unlocked by default.

Name: Eridanus Sunset
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: Licensed by Ohana Prescient Systems.
Source: Unlocked by default.

Name: Lightish Red
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: Unstable, or dynamic. Is there really a difference?
Source: Unlocked by default.

Name: Promethean
Quality: Common
Manufacturer: UNSC
Released: Season 1
Lore: If you're going to lose a war to a galaxy-devouring parasite, you might as well look good.
Source: Unlocked by default.
Presentation
In the Tech Preview, it was not possible to change any Presentation customizations in-game. That being said, the Beta version of the Halo Waypoint app allowed players to customize their Emblem Form and Service Tag, as well as see the Backdrop and Voice sections. Since Voice was unfinished and did not offer any useful information in the Beta, and since Service Tag is merely a user-specified four-character string that appears over the character's head and on their Emblem, I will only cover the following two sections (linked for convenience):
Update: If you are interested in seeing how the different Emblem Form selections work in-game, as well as listening to all the Spartan Voices, please watch this Halo Waypoint App (Beta) Overview video created by NewHorizonsGaming (starts at 2:31).
Emblem Form
Emblem Forms in Halo Infinite are now more akin to Halo: MCC's Nameplates. The colors and patterns are not customizable, and each emblem appears in game as the symbol (what's shown below) on the left side of a larger horizontal nameplate whose pattern and colors are dictated by the Emblem Form selection. The player's Gamertag and Service Tag both appear on the Emblem.
The screenshots below all come from the Android version of the Halo Waypoint Beta app. As such, they only show the symbol, not the full nameplate. Additionally, the symbol is frequently cropped when viewing the details of the Emblem Form. Thus, each Emblem Form is represented by two screenshots, the first showing the full symbol and the second showing the details.
Note that the Emblem Forms below are listed in alphabetical order, which is not how they appeared in the Halo Waypoint Beta app.


Name: 0
Quality: Common
Manufacturer: 343 Industries
Lore: Cannot be divided.
Source: Unlocked by default.


Name: 1
Quality: Common
Manufacturer: 343 Industries
Lore: It's perfectly happy being single, thank you.
Source: Unlocked by default.


Name: 2
Quality: Common
Manufacturer: 343 Industries
Lore: Twinsies!
Source: Unlocked by default.


Name: 3
Quality: Common
Manufacturer: 343 Industries
Lore: We need to vote someone off the ship.
Source: Unlocked by default.


Name: 4
Quality: Common
Manufacturer: 343 Industries
Lore: Quads rule, tris drool.
Source: Unlocked by default.


Name: 5
Quality: Common
Manufacturer: 343 Industries
Lore: Starting the countdown.
Source: Unlocked by default.


Name: 6
Quality: Common
Manufacturer: 343 Industries
Lore: Ok, now we can start this off right.
Source: Unlocked by default.

